
Why does Resources.Load <Sprite> return null? - Stack Overflow
Apr 19, 2016 · Unity's scripting reference doesn't says that you need write <Sprite> right after Load. So I had problem with loading sprites, although my sprite was in Resources directory.
c# - Using Resources Folder in Unity - Stack Overflow
Dec 26, 2016 · You can't read the Resources directory with the StreamReader or the File class. You must use Resources.Load. 1.The path is relative to any Resources folder inside the …
How to instantiate GameObject from prefab using Resources.Load?
Jan 12, 2019 · If Resources.Load() returns null, you probably have the wrong path, maybe a typo. EDIT: You must store you asset in a Resources folder. But the path you pass to …
c# - Unity Resource.Load management - Stack Overflow
Jan 5, 2019 · Resources.Load is just syntactic sugar around a bunch of things Unity does a bunch of stuff in the background so that you, as a developer, don't have to think about what it is that …
c# - Unity: Resources.Load is not working - Stack Overflow
Aug 15, 2017 · TextAsset textAsset = (TextAsset)Resources.Load(filePath); Debug.Log(textAsset); then run inside Unity and check the console. If you just get Null, then it …
Searching through all subfolders when using Resources.Load in …
Jul 18, 2019 · The resources folder is packed when building your game, and will no longer be a file hierarchy you can loop through with Directory.GetDirectories. The only way to get this to …
When is it better to use Resources.Load in Unity?
Feb 3, 2023 · Resources.Load loads an asset into memory, it will not get cleared until you call the Resources.UnloadAsset. Thus loading a resource multiple times will not have a big hit on …
Unity Load text from resources - Stack Overflow
Feb 6, 2014 · Unity Load text from resources Asked 11 years, 10 months ago Modified 3 years, 8 months ago Viewed 54k times
Unity Resources.Load<Sprite> vs as Sprite - Stack Overflow
Feb 20, 2015 · Unity Resources.Load<Sprite> vs as Sprite Asked 10 years, 9 months ago Modified 4 years, 4 months ago Viewed 12k times
c# - Can't load .bytes (binary) with Resources.Load<TextAsset> if …
Sep 9, 2024 · When I add the file to Unity on Windows, it works fine. The meta file is correctly named "myfile.bytes.meta" and I can read the file with Resources.Load<TextAsset> () with no …