The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s fully ...
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest ...
Epic Games has announced the release of Unreal Engine 4.27, which will supposedly introduce new features for creators across game development, film and television, architecture, automotive and more.
San Francisco, Aug 19 (IANS) Epic Games on Thursday announced that it is releasing Unreal Engine 4.27 with new features for creators across game development, film and television, architecture, ...
The Khronos Group has announced the ratification and public release of the OpenXR 0.90 provisional specification for royalty-free standards related to augmented reality (AR) and virtual reality VR ...
The virtual reality community is a collection of warring tribes. Games and applications are only available on certain hardware, and controls and sensors are unique to each platform. That leaves VR ...
ANYANG, South Korea--(BUSINESS WIRE)--MOPIC, a leader in glasses-free 3D technology, announced its participation in CES 2025, where it will unveil its light-field 3D technology and other innovative ...
One year ago, the Khronos Group released the royalty-free mixed reality standard OpenXR in an effort to make cross-platform software coding easier for VR and AR developers. Today, Khronos is ...
This year, Khronos Group released the OpenXR 1.0 specification, which saw immediate support from the biggest names in the XR space. Oculus and Microsoft quickly released OpenXR compatible runtimes, ...
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